0.6.0 Early Access is out now!
Howdy everyone! Early Access version 0.6.0 is out now!
3-ish months in the making, this update includes a lot of polish on existing stuff and adds some new stuff too. With some much improved art and a better designed overworld the game is feeling much more like an actual video game! From what I have planned this is the 3rd of 5 releases (The 5th being the full release!) Now that the game's foundation is better figured out, future releases should have even bigger content updates.
I also figured out how to do language support. The foundation has been implemented, but I'm gonna wait until the full release to for-real finish it. I've found a font that supports a really good amount of languages. So far I've tested English, French, German, Italian, Portuguese, Russian, Spanish, Swedish, Japanese, Chinese, and Korean and they all worked! I have no idea the process to get official translations, but at worst the game will support fan-translations.
Older saves will still cross over, but I've rearranged the levels a bit, so the overworld will have some broken looking paths. The game will still function just fine! All existing stuff has been at least changed a little bit, so maybe consider starting a new save?
I'm not good at keeping track of all the changes but here ya go (some minor spoilers):
New Stuff:
- Overhauled art
- Overhauled overworld
- Two new worlds
- 13 new levels
- New SFX
- New music
Adjustments:
- Buffed/ improved Badges
- Adjusted/ tightened player movement a bit
- Adjusted levels and bosses (earlier levels are a little easier)
- Got rid of bad levels (I think it was 6)
- Better fitting colors from Paintbrush friend
- Improved drawing minigame
Performance:
- Songs are now loaded based off a loadlist per level instead of just loading them all at the start (this cut the RAM usage by 75% lol)
- Tilemaps are loaded at boot now, which should eliminate load times and stuttering on older machines.
Options:
- New option: HP Display
- New option: VSync (Vsync was on by default before, you can turn it off now if that brings you joy)
- Better fullscreen behavior (should be faster)
- Game will fullscreen at boot, if you last played in fullscreen
QOL:
- Better 2 player device select (you now have to hold for a moment, also there's a warning for sharing a controller)
- Added the ability to cancel to several menus
Bugs:
- I fixed so many bugs, I don't remember
Thanks for playin!
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Garbanzo Quest
The crazy bullet-heck platformer where your main weapon is your own spit! Bring a friend!
Status | Released |
Author | zagawee |
Genre | Platformer, Action, Adventure |
Tags | 2D, banzo-quest, Funny, garbanzo-quest, Pixel Art, quirky, silly, weird |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- v1.2.2: Bug Fixes and small Modding Improvements37 days ago
- v1.2.1 Modding Cloud Storage, Bug Fixes44 days ago
- v1.2.0 More cool stuff, QOL changes, and Modding/Level Editor improvements!52 days ago
- v.1.1.1 Bug fixes65 days ago
- v1.1.0 Some cool stuff and lots of bug fixes!65 days ago
- Garbanzo Quest v1.0 is OUT NOW!!!78 days ago
- Garbanzo Quest v1.0 is coming out September 4th!Aug 02, 2024
- 0.7.6 No more farm crashFeb 27, 2024
- 0.7.5 Speedrun Mode & Bug FixesFeb 12, 2024
- 0.7.4 Better Presentation for Tweaks Menu + Other Small ChangesFeb 08, 2024
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