v1.1.0 Some cool stuff and lots of bug fixes!
Hi everyone!
I'm excited to share with you the first patch after the full release of Garbanzo Quest! The response for the game has been so awesome! It's funny I thought that things would slow down at least little bit once the game was out, but nope! I've been pretty much just as busy as the weeks leading up to release 😅. There were plenty of little bugs cropping up here and there, but thankfully nothing too catastrophic. I've also made some small changes and additions based on feedback. You'll also find some improvements to the level-editor/modding tools. I'm excited to keep improving the game's modding tools and to make other additions/changes!
Anyways, thank you everyone for playing and sharing your feedback! See below for a list of changes.
- Zachary
CHANGES
(Big Changes)
- added another trinket somewhere :)
- bounce and hit head punishment nerfed. you will now enter a non-bounceable state for about a quarter of a second and return to bounce after.
- big performance improvements to particle effects (fixes air horn lag)
- you can now check the checklist from the overworld (you'll have to talk to Checklistio again)
- new quick start option that locks certain skips until post game
- change how code generation works, and you now have to see a code before it'll work
- hid some other things somewhere, i'll never tell teehee :D
(Small Changes)
- "spit" is replaced with "bark" in more places when playing as Frankie
- improve presentation when power/customization fragment count is less than zero
- Bruce => Broose
- adjust Broose Magic Cavern dialogue
- adjusted stat book dialogue
- improved auto-tiling for certain brick patterns
- coin counter disappears when going from coin room to no coin room now, also slightly improved presentation
- billi' boxes use gamble rng now when deciding jump horizontal velocity
- update playtesters
- update supporters
(Level Editor)
- adjusted room editing tools for level editor
- cover photos for custom levels are now embedded in the .level file
- added cap (capture screen) and l-embedcov (embed custom .png into .level) CLI commands.
- slightly improved presentation for the Level Hub
- you can use the CLI while in frame advance now
- added Order as an option for WeatherTile in the editor
- CTRL+L or "load" will save your level before loading it in Edit Mode
- Documentation moved to here: https://garbanzoquest.com/?level-editor
(Modding)
- you can now override sprites in the game by placing .pngs into \zachisagardner\garbanzoquest/Custom/Sprites/
- you can now override sound effects in the game by placing .oggs into \zachisagardner\garbanzoquest/Custom/Sfx/
- you can now override music in the game by placing .oggs into \zachisagardner\garbanzoquest/Custom/Music/
BUG FIXES
(Misc.)
- fix typo in Tall Bee dialogue
- fixed possible crash with heat seaking bullet
- fixed out of bounds issue in Tower Entrance
- fixed oob issue in Moving Bridges
- fixed oob issue in Home
- other misc. oob adjustments
- name input uses "accept" input, not "jump", now
- using ??? Badge in water keeps facing direction properly now
- made the floating tree not look like it's floating on the title screen
- fix some graphical issues in Shroom Falls
- fix door in Moving Bridges target room
- fix weird behavior with Mr. Smiley when going through a door
- state resets to normal when entering disabled badge rooms
- freddy fish is more sensitive
- fix glitch in Now Hiring boss fight where they could get stuck off stage and not be able to get back
- fix glitch in Psilocybin' target room where the bottom of the screen would kill you instead of scrolling to the next room
(Level Editor)
fixed text wrap not working for CLI in edit mode- fix l-exp command crashes
- fix boot with custom levels crash
- fix success message for l-cov command
MAYBE BUG FIXES
- i wasn't able to recreate the "display freeze" glitch, but i updated the MonoGame version, so hopefully that will do something. if the display freezes, but the game doesn't crash, please let me know and give as much info as possible so i can fix it :D
- i wasn't able to recreate the "no music" glitch, but i cleaned up some the music code, so hopefully that will do something. if you enter an area that normally plays music, but it doesn't, please let me know and give as much info as possible so i can fix it :D
the in game feedback form, discord, or my email all work if you wanna reach out.
email: garbanzoquest@gmail.com
Files
Get Garbanzo Quest
Garbanzo Quest
The crazy bullet-heck platformer where your main weapon is your own spit! Bring a friend!
Status | Released |
Author | zagawee |
Genre | Platformer, Action, Adventure |
Tags | 2D, banzo-quest, Funny, garbanzo-quest, Pixel Art, quirky, silly, weird |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- v1.2.2: Bug Fixes and small Modding Improvements37 days ago
- v1.2.1 Modding Cloud Storage, Bug Fixes44 days ago
- v1.2.0 More cool stuff, QOL changes, and Modding/Level Editor improvements!52 days ago
- v.1.1.1 Bug fixes65 days ago
- Garbanzo Quest v1.0 is OUT NOW!!!77 days ago
- Garbanzo Quest v1.0 is coming out September 4th!Aug 02, 2024
- 0.7.6 No more farm crashFeb 27, 2024
- 0.7.5 Speedrun Mode & Bug FixesFeb 12, 2024
- 0.7.4 Better Presentation for Tweaks Menu + Other Small ChangesFeb 08, 2024
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